In this chapter, we build upon the Neuron Chapter to understand how networks of detectors can produce emergent behavior that is more than the sum of their simple neural constituents. We focus on the networks of the neocortex ("new cortex", often just referred to as "cortex"), which is the evolutionarily most recent, outer portion of the brain where most of advanced cognitive functions take place. There are three major categories of emergent network phenomena:
- Categorization of diverse patterns of activity into relevant groups: For example, faces can look very different from one another in terms of their raw "pixel" inputs, but we can categorize these diverse inputs in many different ways, to treat some patterns as more similar than others: male vs. female, young vs. old, happy vs. sad, "my mother" vs. "someone other", etc. Forming these categories is essential for enabling us to make the appropriate behavioral and cognitive responses (approach vs. avoid, borrow money from, etc.). Imagine trying to relate all the raw inputs of a visual image of a face to appropriate behavioral responses, without the benefit of such categories. The relationship ("mapping") between pixels and responses is just too complex. These intermediate, abstract categories organize and simplify cognition, just like file folders organize and simplify documents on your computer. One can argue that much of intelligence amounts to developing and using these abstract categories in the right ways. Biologically, we'll see how successive layers of neural detectors, organized into a hierarchy, enable this kind of increasingly abstract categorization of the world. We will also see that many individual neural detectors at each stage of processing can work together to capture the subtlety and complexity necessary to encode complex conceptual categories, in the form of a distributed representation. These distributed representations are also critical for enabling multiple different ways of categorizing an input to be active at the same time -- e.g., a given face can be simultaneously recognized as female, old, and happy. A great deal of the emergent intelligence of the human brain arises from multiple successive levels of cascading distributed representations, constituting the collective actions of billions of excitatory pyramidal neurons working together in the cortex.
- Bidirectional excitatory dynamics are produced by the pervasive bidirectional (e.g., bottom-up and top-down or feedforward and feedback) connectivity in the neocortex. The ability of information to flow in all directions throughout the brain is critical for understanding phenomena like our ability to focus on the task at hand and not get distracted by irrelevant incoming stimuli (did my email inbox just beep??), and our ability to resolve ambiguity in inputs by bringing higher-level knowledge to bear on lower-level processing stages. For example, if you are trying to search for a companion in a big crowd of people (e.g., at a sporting event or shopping mall), you can maintain an image of what you are looking for (e.g., a red jacket), which helps to boost the relevant processing in lower-level stages. The overall effects of bidirectional connectivity can be summarized in terms of an attractor dynamic or multiple constraint satisfaction, where the network can start off in a variety of different states of activity, and end up getting "sucked into" a common attractor state, representing a cleaned-up, stable interpretation of a noisy or ambiguous input pattern. Probably the best subjective experience of this attractor dynamic is when viewing an Autostereogram (NOTE: links to wikipedia for now) -- you just stare at this random-looking pattern with your eyes crossed, until slowly your brain starts to fall into the 3D attractor, and the image slowly emerges. The underlying image contains many individual matches of the random patterns between the two eyes at different lateral offsets -- these are the constraints in the multiple constraint satisfaction problem that eventually work together to cause the 3D image to appear -- this 3D image is the one that best satisfies all those constraints.
- Inhibitory competition, mediated by specialized inhibitory interneurons is important for providing dynamic regulation of overall network activity, which is especially important when there are positive feedback loops between neurons as in the case of bidirectional connectivity. The existence of epilepsy in the human neocortex indicates that achieving the right balance between inhibition and excitation is difficult -- the brain obtains so many benefits from this bidirectional excitation that it apparently lives right on the edge of controlling it with inhibition. Inhibition gives rise to sparse distributed representations (having a relatively small percentage of neurons active at a time, e.g., 15% or so), which have numerous advantages over distributed representations that have many neurons active at a time. In addition, we'll see in the Learning Chapter that inhibition plays a key role in the learning process, analogous to the Darwinian "survival of the fittest" dynamic, as a result of the competitive dynamic produced by inhibition.
We begin with a brief overview of the biology of neural networks in the neocortex.
- 1 Biology of the Neocortex
- 2 Categorization and Distributed Representations
- 3 Bidirectional Excitatory Dynamics and Attractors
- 4 Inhibitory Competition and Activity Regulation
- 5 SubTopics
- 6 Explorations
- 7 External Resources
Biology of the Neocortex
The cerebral cortex or neocortex is composed of roughly 85% excitatory neurons (mainly pyramidal neurons, but also stellate cells in layer 4), and 15% inhibitory interneurons (Figure 3.1). We focus primarily on the excitatory pyramidal neurons, which perform the bulk of the information processing in the cortex. Unlike the local inhibitory interneurons, they engage in long-range connections between different cortical areas, and it is clear that learning takes place in the synapses between these excitatory neurons (evidence is more mixed for the inhibitory neurons). The inhibitory neurons can be understood as "cooling off" the excitatory heat generated by the pyramidal neurons, much like the cooling system (radiator and coolant) in a car engine. Without these inhibitory interneurons, the system would overheat with excitation and lock up in epileptic seizures (this is easily seen by blocking inhibitory GABA channels, for example). There are, however, areas outside of the cortex (e.g., the basal ganglia and cerebellum) where important information processing does take place via inhibitory neurons, and certainly some researchers will object to this stark division of labor even within cortex, but it is nevertheless a very useful simplification.
The neocortex has a characteristic 6-layer structure (Figure 3.2), which is present throughout all areas of cortex (Figure 3.3). However, the different cortical areas, which have different functions, have different thicknesses of each of the 6 layers, which provides an important clue to the function of these layers, as summarized in (Figure 3.4). The anatomical patterns of connectivity in the cortex are also an important source of information giving rise to the following functional picture:
- Input areas of the cortex (e.g., primary visual cortex) receive sensory input (typically via the thalamus), and these areas have a greatly enlarged layer 4, which is where the axons from the thalamus primarily terminate. The input layer contains a specialized type of excitatory neuron called the stellate cell, which has a dense bushy dendrite that is relatively localized, and seems particularly good at collecting the local axonal input to this layer.
- Hidden areas of the cortex are so-called because they don't directly receive sensory input, nor do they directly drive motor output -- they are "hidden" somewhere in between. The bulk of the cortex is "hidden" by this definition, and this makes sense if we think of these areas as creating increasingly sophisticated and abstract categories from the sensory inputs, and helping to select appropriate behavioral responses based on these high-level categories. This is what most of the cortex does, in one way or another. These areas have thicker superficial layers 2/3, which contain many pyramidal neurons that are well positioned for performing this critical categorization function.
- Output areas of cortex have neurons that synapse directly onto muscle control areas ("motor outputs"), and are capable of causing physical movement when directly stimulated electrically. These areas have much thicker deep layers 5/6, which send axonal projections back down into many different subcortical areas.
In summary, the layer-wise (laminar) structure of the cortex and the area-wise function of different cortical areas converge to paint a clear picture about what the cortex does: it takes in sensory inputs, processes them in many different important ways to extract behaviorally relevant categories, which can then drive appropriate motor responses. We will adopt this same basic structure for most of the models we explore.
Patterns of Connectivity
The dominant patterns of longer-range connectivity between cortical areas, and lateral connections within cortical areas are shown in Figure 3.5. Consistent with the Input-Hidden-Output laminar structure described above, the feedforward flow of information "up" the cortical hierarchy of areas (i.e., moving further away from sensory inputs) goes from Input to Hidden in one area, and then to Input to Hidden in the next area, and so on. This flow of information from sensory inputs deeper into the higher levels of the brain is what supports the formation of increasingly abstract hierarchies of categories that we discuss in greater detail in the next section.
Information flowing in the reverse direction (feedback) goes from Hidden & Output in one area to Hidden & Output in the previous area, and so on. We will see later in this chapter how this backward flow of information can support top-down cognitive control over behavior, direct attention, and help resolve ambiguities in the sensory inputs (which are ubiquitous). One might have expected this pattern to go Hidden to Output in one area, to Hidden to Output in the previous area, but this pattern is only part of the story. In addition, the Hidden layers can communicate directly to each other across areas. Furthermore, Output areas can also directly communicate with each other. We can simplify this pattern by assuming that the Output layers in many cortical areas serve more as extra copies of the Hidden layer patterns, which help make additional connections (especially to subcortical areas -- all cortical areas project to multiple subcortical areas). Thus, the essential computational functions are taking place directly in the Hidden to Hidden connections between areas (mediated by intervening Input layers for the feedforward direction), and Output layers provide an "external interface" to communicate these Hidden representations more broadly. The exception to this general idea would be in the motor output areas of cortex, where the Output layers may be doing something more independent (they are at least considerably larger in these areas).
Each cortical area also has extensive lateral connectivity among neurons within the same area, and this follows the same general pattern as the feedback projection, except that it also terminates in layer 4. These lateral connections serve a very similar functional role as the feedback projections as well -- essentially they represent "self feedback".
The other significant aspect of cortical connectivity that will become quite important for our models, is that the connectivity is largely bidirectional Figure 3.6. Thus, an area that sends a feedforward projection to another area also typically receives a reciprocal feedback projection from that same area. This bidirectional connectivity is important for enabling the network to converge into a coherent overall state of activity across layers, and is also important for driving error-driven learning as we'll see in the Learning Chapter.
Next, let's see how feedforward excitatory connections among areas can support intelligent behavior by developing categorical representations of inputs.
Categorization and Distributed Representations
As explained in the introduction to this chapter, the process of forming categorical representations of inputs coming into a network enables the system to behave in a much more powerful and "intelligent" fashion (Figure 3.7). Philosophically, it is an interesting question as to where our mental categories come from -- is there something objectively real underlying our mental categories, or are they merely illusions we impose upon reality? Does the notion of a "chair" really exist in the real world, or is it just something that our brains construct for us to enable us to get by (and rest our weary legs)? This issue has been contemplated since the dawn of philosophy, e.g., by Plato with his notion that we live in a cave perceiving only shadows on the wall of the true reality beyond the cave. It seems plausible that there is something "objective" about chairs that enables us to categorize them as such (i.e., they are not purely a collective hallucination), but providing a rigorous, exact definition thereof seems to be a remarkably challenging endeavor (try it! don't forget the cardboard box, or the lump of snow, or the miniature chair in a dollhouse, or the one in the museum that nobody ever sat on..). It doesn't seem like most of our concepts are likely to be true "natural kinds" that have a very precise basis in nature. Things like Newton's laws of physics, which would seem to have a strong objective basis, are probably dwarfed by everyday things like chairs that are not nearly so well defined (and "naive" understanding of physics is often not actually correct in many cases either).
The messy ontological status of conceptual categories doesn't bother us very much. As we saw in the previous chapter, Neurons are very capable detectors that can integrate many thousands of different input signals, and can thereby deal with complex and amorphous categories. Furthermore, we will see that learning can shape these category representations to pick up on things that are behaviorally relevant, without requiring any formality or rigor in defining what these things might be. In short, our mental categories develop because they are useful to us in some way or another, and the outside world produces enough reliable signals for our detectors to pick up on these things. Importantly, a major driver for learning these categories is social and linguistic interaction, which enables very complex and obscure things to be learned and shared -- the strangest things can be learned through social interactions (e.g., you now know that the considerable extra space in a bag of chips is called the "snackmosphere", courtesy of Rich Hall). Thus, our cultural milieu plays a critical role in shaping our mental representations, and is clearly a major force in what enables us to be as intelligent as we are (we do occasionally pick up some useful ideas along with things like "snackmosphere"). If you want to dive deeper into the philosophical issues of truth and relativism that arise from this lax perspective on mental categories, see Philosophy of Categories.
One intuitive way of understanding the importance of having the right categories (and choosing them appropriately for the given situation) comes from insight problems. These problems are often designed so that our normal default way of categorizing the situation leads us in the wrong direction, and it is necessary to re-represent the problem in a new way ("thinking outside the box"), to solve it. For example, consider this "conundrum" problem: "two men are dead in a cabin in the woods. what happened?" -- you then proceed to ask a bunch of true/false questions and eventually realize that you need to select a different way of categorizing the word "cabin" in order to solve the puzzle. Here is a list of some of these kinds of conundrums: http://www.angelfire.com/oh/abnorm/ (WARNING: click at own risk for external links -- seems ok but does pop up an ad or two it seems).
For computer programmers, one of the most important lessons one learns is that choosing the correct representation is the most important step in solving a given problem. As a simple example, using the notion of a "heap" enables a particularly elegant solution to the sorting problem. Binary trees are also a widely used form of representation that often greatly reduce the computational time of various problems. In general, you simply want to find a representation that makes it easy to do the things you need to do. This is exactly what the brain does.
One prevalent example of the brain's propensity to develop categorical encodings of things are stereotypes. A stereotype is really just a mental category applied to a group of people. The fact that everyone seems to have them is strong evidence that this is fundamentally how the brain works. We cannot help but think in terms of abstract categories like this, and as we've argued above, categories in general are essential for allowing us to deal with the world in an intelligent manner. But the obvious problems with stereotypical thinking also indicate that these categories can also be problematic (for stereotypes specifically and categorical thinking more generally), and limit our ability to accurately represent the details of any given individual or situation. As we discuss next, having many different categorical representations active at the same time can potentially help mitigate these problems. The ability to entertain multiple such potential categories at the same time may be an individual difference variable associated with things like political and religious beliefs (todo: find citations). This stuff can get interesting!
In addition to our mental categories being somewhat amorphous, they are also highly polymorphous: any given input can be categorized in many different ways at the same time -- there is no such thing as the appropriate level of categorization for any given thing. A chair can also be furniture, art, trash, firewood, doorstopper, plastic and any number of other such things. Both the amorphous and polymorphous nature of categories are nicely accommodated by the notion of a distributed representation. Distributed representations are made up of many individual neurons-as-detectors, each of which is detecting something different. The aggregate pattern of output activity ("detection alarms") across this population of detectors can capture the amorphousness of a mental category, because it isn't just one single discrete factor that goes into it. There are many factors, each of which plays a role. Chairs have seating surfaces, and sometimes have a backrest, and typically have a chair-like shape, but their shapes can also be highly variable and strange. They are often made of wood or plastic or metal, but can also be made of cardboard or even glass. All of these different factors can be captured by the whole population of neurons firing away to encode these and many other features (e.g., including surrounding context, history of actions and activities involving the object in question).
The same goes for the polymorphous nature of categories. One set of neurons may be detecting chair-like aspects of a chair, while others are activating based on all the different things that it might represent (material, broader categories, appearance, style etc). All of these different possible meanings of the chair input can be active simultaneously, which is well captured by a distributed representation with neurons detecting all these different categories at the same time.
Some real-world data on distributed representations is shown in Figure 3.8 and Figure 3.9. These show that individual neurons respond in a graded fashion as a function of similarity to inputs relative to the optimal thing that activates them (we saw this same property in the detector exploration from the Neuron Chapter, when we lowered the leak level so that it would respond to multiple inputs). Figure 3.10 shows an overall summary map of the topology of shape representations in monkey inferotemporal (IT) cortex, where each area has a given optimal stimulus that activates it, while neighboring areas have similar but distinct such optimal stimuli. Thus, any given shape input will be encoded as a distributed pattern across all of these areas to the extent that it has features that are sufficiently similar to activate the different detectors.
Another demonstration of distributed representations comes from a landmark study by Haxby and colleagues (2001), using functional magnetic resonance imaging (fMRI) of the human brain, while viewing different visual stimuli (Figure 3.11). They showed that contrary to prior claims that the visual system was organized in a strictly modular fashion, with completely distinct areas for faces vs. other visual categories, for example, there is in fact a high level of overlap in activation over a wide region of the visual system for these different visual inputs. They showed that you can distinguish which object is being viewed by the person in the fMRI machine based on these distributed activity patterns, at a high level of accuracy. Critically, this accuracy level does not go down appreciably when you exclude the area that exhibits the maximal response for that object. Prior "modularist" studies had only reported the existence of these maximally responding areas. But as we know from the monkey data, neurons will respond in a graded way even if the stimulus is not a perfect fit to their maximally activating input, and Haxby et al. showed that these graded responses convey a lot of information about the nature of the input stimulus.
See More Distributed Representations Examples for more interesting empirical data on distributed representations in the cortex.
Figure 3.12 illustrates an important specific case of a distributed representation known as coarse coding. This is not actually different from what we've described above, but the particular example of how the eye uses only 3 photoreceptors to capture the entire visible spectrum of light is a particularly good example of the power of distributed representations. Each individual frequency of light is uniquely encoded in terms of the relative balance of graded activity across the different detectors. For example, a color between red and green (e.g., a particular shade of yellow) is encoded as partial activity of the red and green units, with the relative strength of red vs. green determining how much it looks more orange vs. chartreuse. In summary, coarse coding is very important for efficiently encoding information using relatively few neurons.
The opposite of a distributed representation is a localist representation, where a single neuron is active to encode a given category of information. Although we do not think that localist representations are characteristic of the actual brain, they are nevertheless quite convenient to use for computational models, especially for input and output patterns to present to a network. It is often quite difficult to construct a suitable distributed pattern of activity to realistically capture the similarities between different inputs, so we often resort to a localist input pattern with a single input neuron active for each different type of input, and just let the network develop its own distributed representations from there.
Figure 3.13 shows the famous case of a "Halle Berry" neuron, recorded from a person with epilepsy who had electrodes implanted in their brain. This would appear to be evidence for an extreme form of localist representation, known as a grandmother cell (a term apparently coined by Jerry Lettvin in 1969), denoting a neuron so specific yet abstract that it only responds to one's grandmother, based on any kind of input, but not to any other people or things. People had long scoffed at the notion of such grandmother cells. Even though the evidence for them is fascinating (including also other neurons for Bill Clinton and Jennifer Aniston), it does little to change our basic understanding of how the vast majority of neurons in the cortex respond. Clearly, when an image of Halle Berry is viewed, a huge number of neurons at all levels of the cortex will respond, so the overall representation is still highly distributed. But it does appear that, amongst all the different ways of categorizing such inputs, there are a few highly selective "grandmother" neurons! One other outstanding question is the extent to which these neurons actually do show graded responses to other inputs -- there is some indication of this in the figure, and more data would be required to really test this more extensively.
See New face_categ or Face Categorization (Part I only) for an exploration of how face images can be categorized in different ways (emotion, gender, identity), each of which emphasizes some aspect of the input stimuli and collapses across others.
Bidirectional Excitatory Dynamics and Attractors
The feedforward flow of excitation through multiple layers of the neocortex can make us intelligent, but the feedback flow of excitation in the opposite direction is what makes us robust, flexible, and adaptive. Without this feedback pathway, the system can only respond on the basis of whatever happens to drive the system most strongly in the feedforward, bottom-up flow of information. But often our first impression is wrong, or at least incomplete. In the "searching for a friend" example from the introduction, we might not get sufficiently detailed information from scanning the crowd to drive the appropriate representation of the person. Top-down activation flow can help focus us on relevant perceptual information that we can spot (like the red coat). As this information interacts with the bottom-up information coming in as we scan the crowd, our brains suddenly converge on the right answer: There's my friend, in the red coat!
The overall process of converging on a good internal representation given a noisy, weak or otherwise ambiguous input can be summarized in terms of attractor dynamics (Figure 3.14). An attractor is a concept from dynamical systems theory, representing a stable configuration that a dynamical system will tend to gravitate toward. A familiar example of attractor dynamics is the coin gravity well, often found in science museums. You roll your coin down a slot at the top of the device, and it rolls out around the rim of an upside-down bell-shaped "gravity well". It keeps orbiting around the central hole of this well, but every revolution brings it closer to the "attractor" state in the middle. No matter where you start your coin, it will always get sucked into the same final state. This is the key idea behind an attractor: many different inputs all get sucked into the same final state. If the attractor dynamic is successful, then this final state should be the correct categorization of the input pattern.
There are many different instances where bidirectional excitatory dynamics are evident:
- Top-down imagery -- I can ask you to imagine what a purple hippopotamus looks like, and you can probably do it pretty well, even if you've never seen one before. Via top-down excitatory connections, high-level verbal inputs can drive corresponding visual representations. For example, imagining the locations of different things in your home or apartment produces reaction times that mirror the actual spatial distances between those objects -- we seem to be using a real spatial/visual representation in our imagery. (See Imagery Debate for brief discussion of a long debate in the literature on this topic).
- Top-down ambiguity resolution -- Many stimuli are ambiguous without further top-down constraints. For example, if you've never seen Figure 3.15 before, you probably won't be able to find the Dalmatian dog in it. But now that you've read that clue, your top-down semantic knowledge about what a dalmatian looks like can help your attractor dynamics converge on a coherent view of the scene.
- Pattern completion -- If I ask you "what did you have for dinner last night", this partial input cue can partially excite the appropriate memory representation in your brain (likely in the hippocampus), but you need a bidirectional excitatory dynamic to enable this partial excitation to reverberate through the memory circuits and fill in the missing parts of the full memory trace. This reverberatory process is just like the coin orbiting around the gravity well -- different neurons get activated and inhibited as the system "orbits" around the correct memory trace, eventually converging on the full correct memory trace (or not!). Sometimes, in so-called tip of the tongue states, the memory you're trying to retrieve is just beyond grasp, and the system cannot quite converge into its attractor state. Man, that can be frustrating! Usually you try everything to get into that final attractor. We don't like to be in an unresolved state for very long.
Energy and Harmony
There is a mathematical way to capture something like the vertical axis in the attractor figure (Figure 3.14), which in the physical terms of a gravity well is potential energy. Perhaps not surprisingly, this measure is called energy and it was developed by a physicist named John Hopfield. He showed that local updating of unit activation states ends up reducing a global energy measure, much in the same way that local motion of the coin in the gravity well reduces its overall potential energy. Another physicist, Paul Smolensky, developed an alternative framework with the sign reversed, where local updating of unit activation states increases global Harmony. That sounds nice, doesn't it? To see the mathematical details, see Energy and Harmony. We don't actually need these equations to run our models, and the basic intuition for what they tell us is captured by the notion of an attractor, so we won't spend any more time on this idea in this main chapter.
See New face_categ or Face Categorization (Part II) for an exploration of how top-down and bottom-up processing interact to produce imagery and help resolve ambiguous inputs (partially occluded faces). These additional simulations provide further elaboration of bidirectional computation:
- New cats_dogs or Cats and Dogs -- fun example of attractor dynamics in a simple semantic network.
- New necker_cube or Necker Cube -- another fun example of attractor dynamics, showing also the important role of noise, and neural fatigue.
Inhibitory Competition and Activity Regulation
Inhibitory competition plays a critical role in enabling us to focus on a few things at a time, which we can then process effectively without getting overloaded. Inhibition also ensures that those detectors that do get activated are the ones that are the most excited by a given input -- in Darwinian evolutionary terms, these are the fittest detectors.
Without inhibition, the bidirectional excitatory connectivity in the cortex would quickly cause every neuron to become highly excited, because there would be nothing to check the spread of activation. There are so many excitatory connections among neurons that it doesn't take long for every neuron to become activated. A good analogy is placing a microphone near a speaker that is playing the sound from that microphone -- this is a bidirectional excitatory system, and it quickly leads to that familiar, very loud "feedback" squeal. If one's audio system had the equivalent of the inhibitory system in the cortex, it would actually be able to prevent this feedback by dynamically turning down the input gain on the microphone, and/or the output volume of the speaker.
Another helpful analogy is to an air conditioner (AC), which has a thermostat control that determines when it kicks in (and potentially how strong it is). This kind of feedback control system allows the room to warm up to a given set point (e.g., 75 degrees F) before it starts to counter the heat. Similarly, inhibition in the cortex is proportional to the amount of excitation, and it produces a similar set point behavior, where activity is prevented from getting too high: typically no more than roughly 15-25% of neurons in any given area are active at a time.
The importance of inhibition goes well beyond this basic regulatory function, however. Inhibition gives rise to competition -- only the most strongly excited neurons are capable of overcoming the inhibitory feedback signal to get activated and send action potentials to other neurons. This competitive dynamic has numerous benefits in processing and learning. For example, selective attention depends critically on inhibitory competition. In the visual domain, selective attention is evident when searching for a stimulus in a crowded scene (e.g., searching for a friend in a crowd as described in the introduction). You cannot process all of the people in the crowd at once, so only a relatively few capture your attention, while the rest are ignored. In neural terms, we say that the detectors for the attended few were sufficiently excited to out-compete all the others, which remain below the firing threshold due to the high levels of inhibition. Both bottom-up and top-down factors can contribute to which neural detectors get over threshold or not, but without inhibition, there wouldn't be any ability to select only a few to focus on in the first place. Interestingly, people with Balint's syndrome, who have bilateral damage to the parietal cortex (which plays a critical role in spatial attention of this sort), show reduced attentional effects and also are typically unable to process anything if a visual display contains more than one item (i.e., "simultanagnosia" -- the inability to recognize objects when there are multiple simultaneously present in a scene). We will explore these phenomena in the Perception Chapter.
We will see in the Learning Chapter that inhibitory competition facilitates learning by providing this selection pressure, whereby only the most excited detectors get activated, which then gets reinforced through the learning process to make the most active detectors even better tuned for the current inputs, and thus more likely to respond to them again in the future. This kind of positive feedback loop over episodes of learning leads to the development of very good detectors for the kinds of things that tend to arise in the environment. Without the inhibitory competition, a large percentage of neurons would get trained up for each input, and there would be no specialization of detectors for specific categories in the environment. Every neuron would end up weakly detecting everything, and thus accomplish nothing. Thus, again we see that competition and limitations can actually be extremely beneficial.
A summary term for the kinds of neural patterns of activity that develop in the presence of inhibitory competition is sparse distributed representations. These have relatively few (15-25%) neurons active at a time, and thus these neurons are more highly tuned for the current inputs than they would otherwise be in a fully distributed representation with much higher levels of overall activity. Thus, although technically inhibition does not contribute directly to the basic information processing functions like categorization, because inhibitory connectivity is strictly local within a given cortical area, inhibition does play a critical indirect role in shaping neural activity patterns at each level.
Feedforward and Feedback Inhibition
There are two distinct patterns of neural connectivity that drive inhibitory interneurons in the cortex, feedforward and feedback (Figure 3.16). Just to keep things interesting, these are not the same as the connections among excitatory neurons. Functionally, feedforward inhibition can anticipate how excited the excitatory neurons will become, whereas feedback accurately reflects the actual level of activation they achieve.
Feedback inhibition is the most intuitive, so we'll start with it. Here, the inhibitory interneurons are driven by the same excitatory neurons that they then project back to and inhibit. This is the classical "feedback" circuit from the AC example. When a set of excitatory neurons starts to get active, they then communicate this activation to the inhibitory interneurons (via excitatory glutamatergic synapses onto inhibitory interneurons -- inhibitory neurons have to get excited just like everyone else). This excitation of the inhibitory neurons then causes them to fire action potentials that come right back to the excitatory neurons, opening up their inhibitory ion channels via GABA release. The influx of Cl- (chloride) ions from the inhibitory input channels on these excitatory neurons acts to drive them back down in the direction of the inhibitory driving potential (in the tug-of-war analogy, the inhibitory guy gets bigger and pulls harder). Thus, excitation begets inhibition which counteracts the excitation and keeps everything under control, just like a blast of cold air from the AC unit.
Feedforward inhibition is perhaps a bit more subtle. It operates when the excitatory synaptic inputs to excitatory neurons in a given area also drive the inhibitory interneurons in that area, causing the interneurons to inhibit the excitatory neurons in proportion to the amount of excitatory input they are currently receiving. This would be like a thermostat reacting to the anticipated amount of heat, for example, by turning on the AC based on the outside temperature. Thus, the key difference between feedforward and feedback inhibition is that feedforward reflects the net excitatory input, whereas feedback reflects the actual activation output of a given set of excitatory neurons.
As we will see in the exploration, the anticipatory function of feedforward inhibition is crucial for limiting the kinds of dramatic feedback oscillations that can develop in a purely feedback-driven system. However, too much feedforward inhibition makes the system very slow to respond, so there is an optimal balance of the two types that results in a very robust inhibitory dynamic.
Exploration of Inhibitory Interneuron Dynamics
- New inhib or Inhibition (inhib.proj) -- this simulation shows how feedforward and feedback inhibitory dynamics lead to the robust control of excitatory pyramidal neurons, even in the presence of bidirectional excitation.
FFFB Inhibition Function
We can efficiently implement the feedforward (FF) and feedback (FB) form of inhibition without actually requiring the inhibitory interneurons, by using the average net input and activity levels in a given layer, in a simple equation shown below. This works surprisingly well, without requiring subsequent parameter adaptation during learning, and this FFFB form of inhibition is now the default, replacing the k-Winners-Take-All (kWTA) form of inhibition used in the 1st Edition of the textbook.
The average excitatory net input to a layer (or group of units within a layer, if inhibition is operating at that level) is just the average of the net input () of each unit in the layer / group:
Similarly, the average activation is just the average of the activation values ():
We compute the overall inhibitory conductance applied uniformly to all the units in the layer / group with just a few key parameters applied to each of these two averages. Because the feedback component tends to drive oscillations (alternately over and under reacting to the average activation), we apply a simple time integration dynamic on that term. The feedforward does not require this time integration, but it does require an offset term, which was determined by fitting the actual inhibition generated by our earlier kWTA equations. Thus, the overall inhibitory conductance is just the sum of the two terms (ff and fb), with an overall inhibitory gain factor gi:
This gi factor is typically the only parameter manipulated to determine how active overall a layer is. Typically a value of 1.5 is as low as is used, to give a more widely distributed activation pattern, with values around 2.0 (often 2.1 or 2.2 works best) being very typical. For very sparse layers (e.g., a single output unit active), values up to around 3.5 or so can be used.
The feedforward (ff) term is:
where ff is the overall gain factor for the feedforward component (set to 1.0 by default), and ff0 is an offset (set to 0.1 by default) that is subtracted from the average netinput value .
The feedback (fb) term is:
where fb is the overall gain factor for the feedback component (0.5 default), dt is the time constant for integrating the feedback inhibition (0.7 default), and the t-1 indicates the previous value of the feedback inhibition -- this equation specifies a graded folding-in of the new inhibition factor on top of what was there before, and the relatively fast dt value of 0.7 makes it track the new value fairly quickly -- there is just enough lag to iron out the oscillations.
Overall, it should be clear that this FFFB inhibition is extremely simple to compute (much simpler than the previous kWTA computation), and it behaves in a much more proportional manner relative to the excitatory drive on the units -- if there is higher overall excitatory input, then the average activation overall in the layer will be higher, and vice-versa. The previous kWTA-based computation tended to be more rigid and imposed a stronger set-point like behavior. The FFFB dynamics, being much more closely tied to the way inhibitory interneurons actually function, should provide a more biologically accurate simulation.
Exploration of FFFB Inhibition
To see FFFB inhibition in action, you can follow the instructions at the last part of the Inhibition (inhib.proj) model.
Here are all the sub-topics within the Networks chapter, collected in one place for easy browsing. These may or may not be optional for a given course, depending on the instructor's specifications of what to read:
- Philosophy of Categories -- philosophical issues about the truth value of mental categories.
- Energy and Harmony -- mathematics of attractor dynamics in terms of Hopfield energy or Smolensky's Harmony.
- kWTA Equations -- equations for the k-winners-take-all (kWTA) inhibition function.
Here are all the explorations covered in the main portion of the Networks chapter:
- New face_categ or Face Categorization (face_categ.proj) -- face categorization, including bottom-up and top-down processing (used for multiple explorations in Networks chapter) (Questions 3.1 - 3.3)
- New cats_dogs or Cats and Dogs (cats_and_dogs.proj) -- Constraint satisfaction in the Cats and Dogs model. (Question 3.4)
- New necker_cube or Necker Cube (necker_cube.proj) -- Constraint satisfaction and the role of noise and accommodation in the Necker Cube model. (Question 3.5)
- New inhib or Inhibition (inhib.proj) -- Inhibitory interactions. (Questions 3.6 - 3.8)